Tips
Win
6.
Good Rex (6)
1.
Hawkfield Kopek (1)
4.
Ballintine Ten (4)
GOOD REX (trap 6) may have a trick or two up his sleeve and he could hold all the aces when push comes to shove late on. The bookies may again be running scared of Hawkfield Kopek (trap 1), who can step in if the selection errs. Ballintine Ten (trap 4) will be in with a shout if things go to plan.
Place
1. Hawkfield Kopek (1)
F
- T
P. Rea No Data
2. Aim Two Please (2)
F
- T
D. Jinks No Data
3. Savana Rip (3)
F
- T
T. Nevin No Data
4. Ballintine Ten (4)
F
- T
D. Ellerker No Data
5. Estefans Tune (5)
F
- T
J. Allen No Data
6. Good Rex (6)
F
- T
P. Rea No Data
Other Rules: Only two place dividends paid. SP: Starting Price is the final fixed price offered by Stake.
| Event | User | Time | Odds | Bet Amount |
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